

Star Wars games used to popularise the market in droves, with every genre under the sun covered by the IP. From the barebones launch of the original Battlefront, to the disaster that was Battlefront II at launch, to the company only publishing four Star Wars games in nine years, Star Wars fans don’t have much to thank the company for. The Star Wars deal with EA will not be remembered fondly by gamers. It was also the day the company single handedly squandered every ounce of goodwill they’d built up since the announcement of the exclusivity deal back in 2013. November 17th 2017 was the day that EA DICE’s Star Wars: Battlefront II launched. Looking back on the launch of Star Wars: Battlefront II, it’s hard to imagine how the developers possibly thought the launch would carry the same triumphant tone as the first Battlefront. The date was November 17th, 2017, exactly two years since the launch of the first game. Sure enough, the next Battlefront game was announced, with a release date surprisingly close by for a newly revealed game. The sequel to EA DICE’s Battlefront reimagining had been rumoured since the day before the game launched, with EA executives discussing it publicly and the usual gaming rumour mill spinning with potential announcements. Among a host of Star Wars themed announcements and festivities, there was a panel named “The Galaxywide Premiere Of Star Wars Battlefront II”.
